Online game helps fight the spread of fake news – study
LONDON (Reuters) - An online game that allows people to deploy Twitter bots, photo-shop evidence and incite conspiracy theories has proven effective at raising their awareness of "fake news", a study from the University of Cambridge has found. Results from the study of 15,000 users of the "Bad News" game, launched last year by the university's Cambridge Social Decision-Making Lab (CDSMLab), showed it was possible to train the public to be better at spotting propaganda. "Research suggests that fake news spreads faster and deeper than the truth, so combatting disinformation after the fact can be like fighting a losing battle," said Sander van der Linden, the CDSMLab's director.
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